Array At least, to paraphraseHumphrey Bogart in that other great desert classic, "We’ll always haveIshtar."If you feel the same way way I do about this under-appreciated classic, please join my Yahoo group, "I Love Ishtar"by sending an e-mail to ILoveIshtar-subscribe@yahoogroups.com and lets get started!Matt Love matt.mattlove1@gmail.com Currently listening: Colossal YouthBy Young Marble GiantsRelease date: By 26 August, 2003 1:21 AM - 2 Comments - 0 Kudos - Add Comment - Edit - Remove Dark Horse Dustin Hoffman and Warren Beatty were at their best in Ishtar?
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Thatâs available online (canât even be bothered to go find a link).I remember I was turned into stone by a basilisk within the first ten minutes of my playing the game, and had to sit around and watch the others play for about two hours. creative problem solving, posing as a character, the need for vast supplies of otherwise meaningless trivia about history and scienceâ¦yeah, I was built for it.The game began, as I understand, at the university of Chicago, where a group of about fourteen students were shitting around creating a series of rules for a game which would not require a board, but would require imagination. I grew up playing board games, and whenever my parents thought the rules needed to be changed, they just did it. Thus I grew up playing scrabble all wrong, and when we played stock ticker, dividends were payable below the line.D&D was the perfect extension of all that. This nonsense culminated in the TV movie âMazes and Monsters,â in which Tom Hanks (my god he was young) believes heâs accidentally killed someone as a result of playing the game. Eventually the number of people playing divided by the games available made it hard to find people to play the system you might have favored.As the 80s continued, the competition got into the extreme. One way of finding players was the convention: bring three or four hundred players together at a fee and stage tournaments, provide guests and allow players to meet each other.In order for a tournament to work, its necessary that hundreds of people agree upon the rulesâwhich had the effect of taking a fluid game and transforming it into one carved in stone. at the convention, I played âtraditionalâ D&D, but among my companions we played our own variations. And this was fine, though it had the effect of always making it difficult to initiate a new player, while many of the younger players who did not remember a time before conventions were simply unable to think out of the box.But there developed one other problem that largely killed the game.Fundamentally, the gameâs structure is kill monster, get rewarded with treasure and improve. Most who have played for a time begin to realize that âhack and slashâ D&D becomes dull after the 500th combat, and search out new variations.There are two basic ways to create variation in the game. The original books emphasized thisâmake the world as REAL as possible.Sadly, to do so requires an imagination that simply didnât exist among players of the game. New weapons, new character classes, new combat rules, new tables for throwing of dice, new dice rules, new monsters, new mass combat rules, new single-combat rules, blah, blah, blah.Every couple of years a new whole SYSTEM for the delivery of combat is printed, forcing everyone to adapt to the new system by buying new books and shelling out cash. And hell, Iâm in my 40s now, so there are plenty of players who were born since I first began playing.
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-ne Last June I tried to predict how many games the Brewers would win by comparing their BA, OBP, and SLG, along with the pitching staff’s WHIP, to the numbers produced by past Brewer teams. The team ERA is a little high at 4.01, but that is offset somewhat by the staff’s incredible 1.22 WHIP.Below I have listed the numbers for every 90 win team (except ‘92 — their numbers were much worse than the others) in Brewer history.
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When I would come in he sometimes said Just a second ago I saw a beautiful bright light come into the room and then I saw it was you. that he has had 10 grandchildren, 5 great grandchildren, and one great, great, grandson so I know at 92 he has lived a full life.
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Friday morning was fine, and I was in a great mood, and feeling productive. But all week I was fine, and actually feeling pretty darn good mid-week, like I was free and the possibilities were endless. (Hopefully I can get them online tomorrow night.)And I’ve also been paranoid that something is going to happen to the cat, and I’m not going to be able to handle it. (I think I’ve been reading a little too much Crazy Aunt Purl…) I had a very sick cat before - the vets couldn’t figure out what was wrong with her, but she had constant diarrhea and couldn’t keep any food down. Amazingly ugly…made mine look great in comparison!But a few hours after they left, I started not feeling so great again. And I fell asleep in front of the TV, which is not something I do often.This morning, I still wasn’t feeling great, and ended up cancelling the plans I had to go hang out with some friends (even though it would have been good for my psyche - I just didn’t feel up to it). So, I made a quick run to the library (not far from home) and store, but spent most of the day curled up with the cat and a book, with the TVLand Good Times marathon going in the background.
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-ne I frequently think about what I am learning, who I am learning from and what it all means.Given my experiences over the last few months my notion that I have learned the most from my family has been borne out.Like many boomers I am part of the sandwich generation - elderly parents and children. To protect and nurture them in some ways but also to watch them grow, watch them find and use their talents and most of all to help me learn.I am selfish that way - I am always looking for that payoff - I look inwards - the question I always ask is what did I learn?
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